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Ashley Weis

 

About

As a Senior Unity Developer, Ash excels in various aspects of software development. With a background in computer science and music, Ash has led diverse projects, including 2D/3D game development, multiplayer features with Photon Fusion, and interactive installations.

Ash's skills include Unity, C#, XR SDKs, AR, ZED camera integration, AWS, Firebase, JavaScript, HTML, Python, REST API, and WebSocket. Proficient in 3D modeling and animation, Ash constantly pushes technological boundaries to enhance user experiences.

Previously, Ash was a recording artist and producer for 7 years. This blend of technical and creative skills defines Ash's unique development approach.

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Games and AppS

 
 

BSTW

Identified and resolved bugs while optimizing performance for a cross-platform game. Integrated cloud saves, achievements, and a custom soundtrack. Deployed versions for macOS, Windows, and Linux. Published both the demo and final release on Steam.

 

Pawfect match

Developed a match-3 game featuring level progression, an endless map, gameplay rewards, in-game coin/life shops, powerups, game modes, levels of varying difficulty, and seamless Unity ads integration. Built for Android, Mac, WebGL, and iOS.

 

RABBIT SNATCH

Created a 3D maze game. As a rabbit users have to find all of the carrots to complete the level. Levels are randomly generated from a 2D array stored in a firebase database. Created 25 different levels. Using addressables assets are loaded from content buckets.

Meta Visit AR/VR

As a Sr. Unity Dev at Real Meta, I developed and launched apps for Meta Quest, WebGL, and mobile with joystick/touch support. Real-time media publishing via REST API/Firebase. In-game chat/multiplayer Photon Fusion. Integrated Meta avatars.

 

Don’t Die

A 2D platformer I developed and published for Android, Windows, WebGL and Google Play. It offers two infinite runner levels and a 2D adventure-style story mode. Players must navigate through challenges and obstacles to progress through the game.

 

DTTLB

"Don't Take The Last Bus" is a VR game I developed, where the player is on a haunted bus with passengers and must use their skills to escape. Interactions with the passengers include playing games like tic tac toe rock paper scissors and blackjack.

Kore vr Steam

As Lead XR Developer at Kore Meta, I collaborated with a team of developers and artists to design a VR app for Steam that combines the teaching of the Korean Alphabet and cooking. Our aim was to create a captivating and interactive experience.

 

Don’t Blink

I developed a game that uses face tracking to determine head and blink movements. The objective is to see how long you can last without blinking. I created features using C#, Unity, python, and mediapipe. Used Firebase to implement a high score system.

 

Don’t Miss

I developed a VR application for Meta Quest. Players battle through three levels filled with targets, zombies, and monsters. Players can choose to throw food and explosives or shoot your way through the challenges. Includes underwater creatures and a radio.

Videos

 
 
 

I created this music video using Adobe Premiere Pro for a song I co-wrote with artists/producers Nathan Chiu and Sammi Morelli. I used footage we had filmed during the pandemic.

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Music

 
 

 

                               Music I have written, released and performed.